Escape the Cave 
December, 2018
This was the final project of my multimedia course during my undergrad. The game is a 2D platformer where the player needs to escape the cave using ladders without getting out of screen.
We had to create a game design document for the game and every level should introduce a new game mechanic.
The levels are represented by a 2D array where each value represents a tile.
Game Design Document
Goal of the Game
The player has to follow the path created by the pickups to reach the end of the level.
Levels
Level 0: Main Menu Screen.
Level 1: Introduce moving.
Level 2: Introduce ladders.
Level 3: Introduce falling down.
Level 4: Introduce falling stalactites.
Level 5: Introduce enemy snowman.
Level 6: Introduce player shooting.
Level 7: Introduce level scrolling.
Level 8: Final level.
Level 9: Game Over Screen.
Tools
